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Nintendo Gameboy Advance

Game Boy Advance is a handheld 32-bit video game console also known as GBA. released in Japan on March 21, 2001 by nintendo.

Nintendo wanted its console to have an original appearance that strikes the eyes and was not satisfied with the prototypes offered by the company's traditional designers. Enclosed in classic patterns, all prototypes were invariably similar to Neo-Geo Pocket or Lynx with some variations. Looking for a new look, Nintendo came into contact with Sayee Nicolas3, a French designer of passage in Japan, totally foreign to the world of video games. The latter proposed dozens of completely staggered prototypes (a flower-shaped console in particular) compared to traditional patterns. Finally, it was the prototype "Panda" which was retained and for this reason, the console seen from the front must suggest the head of this animal

Its compatibility with the games of the first version and the Color version ensures a huge game catalog (compatibility that is not put with the game Boy Micro, the Nintendo DS and the Nintendo DS Lite). Since the GBA is not zoned, it is possible to play American and Japanese games on a European console. In addition, the low cost of developing the games for portable consoles (compared to the games for consoles at the same time) makes many productions come out on game Boy Advance.

The ability to play at four, sometimes with a single game cartridge, by connecting the game Boy Advance between them is another strong point.

Its big weak point although there are accessories to compensate for this defect-is the lack of backlight, making the display very dark. This is one of the points that led Nintendo to release the Game Boy Advance SP, a model with a screen illuminated by diodes on its sides.

Another weak point is the sound rendering of the console. Indeed, it does not have an integrated circuit dedicated to the sound, forcing the games to dedicate some of the power of the central processor. That said, much of the sound and musical quality of the games is still the responsibility of the composer, and according to the games the weaker capacities are compensated at varying levels.